gui/filter.yml
Settings:
#The title of GUI:
Title: ' &0sᴛᴏʀᴀɢᴇ ꜰɪʟᴛᴇʀ'
#Rows on GUI:
# * The value can only be from 1 to 6.
Rows: 6
#Plays a sound when the player interacts on GUI:
#Empty the string (like below) will disable this feature.
#Sound: ''
Sound: 'ui_button_click'
#This icon represents items that are in the filter.
RepresentItem:
#Empty the string (like below) will use the configured items name.
Name: ''
#Lore: []
Lore:
- ''
- '&7+ Quantity: &e{quantity}'
- ''
- '&c* By removing this item, it'
- '&cwill no longer be picked up'
- '&cto your storage, but still'
- '&cstay in if the quantity is'
- '&cmore than 0.'
- ''
- '&8[&6ᴄʟɪᴄᴋ&8] &7Remove this item'
- '&7from your filter.'
#List of positions for this icon:
Slots: [11-17, 20-26, 29-35]
# * Please do not delete any items in this section.
# * If you don't want to display these items on GUI, just set their slot to -1.
ControlItems:
#This item is used to display the user's storage information:
About:
#For those who prefer to use custom models from ItemsAdder (or Oraxen),
#use this option to specify a model.
#Format: 'Oraxen:<id>' or 'IA:<namespaceId>'
# * If this option is used, it means that: Material and Data cannot be used.
# * Remember to remove the 'CustomModelData' option first.
# * Leave it blank will disable this feature.
Model: '' #May not need to configure.
Material: 'PAPER'
Amount: 1 #May not need to configure.
Data: 0 #May not need to configure.
#Using 'Texture' option if you want to display the head texture (requires Material is PLAYER_HEAD):
#Texture: '<value>' #Can be found at: https://minecraft-heads.com/ (Value field).
#Texture: 'hdb-<id>' #Using for HeadDatabase plugin.
Texture: '%player%'
CustomModelData: 0 #Can only be used on the server version 1.14+. May not need to configure.
Name: '#dcdde1ᴘʟᴀʏᴇʀ sᴛᴏʀᴀɢᴇ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ' #May not need to configure.
Lore: #May not need to configure.
- ''
- '&7+ Owner: &b{player}' #Or you can use {player} to display the player's real name.
- ''
- '&7+ Status: &r{status}'
- ''
- '&7+ Space: &e{space}'
- ''
- '&7+ Used space: &f{used_space} &7/ &c{used_percent}'
- ''
- '&7+ Free space: &f{free_space} &7/ &c{free_percent}'
- ''
- '&8[&6s.ᴄʟɪᴄᴋ&8] &7Cleanup your filter.'
Slot: 50
#Back to previous page:
PreviousPage:
Material: 'ARROW'
Name: '&8[&6ᴄʟɪᴄᴋ&8] #dcdde1ᴘʀᴇᴠɪᴏᴜs ᴘᴀɢᴇ'
Lore:
- '&7ᴄᴜʀʀᴇɴᴛ ᴘᴀɢᴇ: &f{page}&7/&c{max_pages}'
Slot: 48
#Go to next page:
NextPage:
Material: 'ARROW'
Name: '&8[&6ᴄʟɪᴄᴋ&8] #dcdde1ɴᴇxᴛ ᴘᴀɢᴇ'
Lore:
- '&7ᴄᴜʀʀᴇɴᴛ ᴘᴀɢᴇ: &f{page}&7/&c{max_pages}'
Slot: 52
#Switching button between GUIs:
SwitchGui:
Material: 'CHEST_MINECART'
Name: '#dcdde1sᴡɪᴛᴄʜ ᴛᴏ ᴏᴛʜᴇʀ sᴛᴏʀᴀɢᴇ'
Lore:
- ''
- '&8 ● &7Partners'
- '&2→ &aFilter'
- '&8 ● &7Storage'
- '&8 ● &7Selling'
- ''
- '&8[&6ʟ.ᴄʟɪᴄᴋ&8] #dcdde1ɴᴇxᴛ sᴛᴏʀᴀɢᴇ'
- '&8[&6ʀ.ᴄʟɪᴄᴋ&8] #dcdde1ᴘʀᴇᴠ. sᴛᴏʀᴀɢᴇ'
Slot: 49
#Sorting items by name:
SortByName:
Material: 'BOOK'
Name: '#dcdde1sᴏʀᴛ sᴛᴏʀᴀɢᴇ ᴄᴏɴᴛᴇɴᴛ'
Lore:
- ''
- '&2→ &aBy name'
- '&8 ● &7By quantity'
- ''
- '&8[&6ʟ.ᴄʟɪᴄᴋ&8] #dcdde1ɴᴇxᴛ ꜰɪʟᴛᴇʀ'
- '&8[&6ʀ.ᴄʟɪᴄᴋ&8] #dcdde1ᴘʀᴇᴠ. ꜰɪʟᴛᴇʀ'
- '&8[&6s.ᴄʟɪᴄᴋ&8] #dcdde1ʀᴇᴠᴇʀsᴇ ꜰɪʟᴛᴇʀ'
Slot: 51
#Sorting items by quantity:
SortByQuantity:
Material: 'BOOK'
Name: '#dcdde1sᴏʀᴛ sᴛᴏʀᴀɢᴇ ᴄᴏɴᴛᴇɴᴛ'
Lore:
- ''
- '&8 ● &7By name'
- '&2→ &aBy quantity'
- ''
- '&8[&6ʟ.ᴄʟɪᴄᴋ&8] #dcdde1ɴᴇxᴛ ꜰɪʟᴛᴇʀ'
- '&8[&6ʀ.ᴄʟɪᴄᴋ&8] #dcdde1ᴘʀᴇᴠ. ꜰɪʟᴛᴇʀ'
- '&8[&6s.ᴄʟɪᴄᴋ&8] #dcdde1ʀᴇᴠᴇʀsᴇ ꜰɪʟᴛᴇʀ'
Slot: 51
#These are decorative items, which will make your GUI more beautiful!
#You can add/delete items in this section.
# * You can only add "commands" in this section.
DecorateItems:
border:
Material: 'BLACK_STAINED_GLASS_PANE'
Name: ' '
Slots: [0-10, 18, 19, 27, 28, 36, 37, 45, 46-48, 52-54]
divider:
Material: 'GRAY_STAINED_GLASS_PANE'
Name: ' '
Slots: [38-44]
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